I
Voiders
Contract → cargo → route
The campaign spine owns credits, standing, heat, time, market consequences and the warrant.
Primary entryTake paper on the Mese, load the hold, choose a route, survive what the road produces, and turn the remainder into a fleet worth losing. The game is a folder of cooperating instruments; the campaign belongs to none of them alone.
The campaign spine owns credits, standing, heat, time, market consequences and the warrant.
Primary entryNamed section damage, hardpoint loss and exact finite magazines now enter the fight and return with the despatch.
Combat moduleDraw new vessels against the same market and hand the yard book back to the campaign.
Design moduleRebuild individual sections and mounts, issue each magazine, train surviving officers and refit owned keels.
Progression module