VOID TRADERWarranted commerceBringing the instrument cluster online
Logos Imperium / Warranted Void Commerce

Void Trader

Take paper on the Mese, load the hold, choose a route, survive what the road produces, and turn the remainder into a fleet worth losing. The game is a folder of cooperating instruments; the campaign belongs to none of them alone.

Open command bridgeRun diagnostics

The expanded loop

I

Voiders

Contract → cargo → route

The campaign spine owns credits, standing, heat, time, market consequences and the warrant.

Primary entry
II

Void Marshal

Encounter → action → despatch

Named section damage, hardpoint loss and exact finite magazines now enter the fight and return with the despatch.

Combat module
III

Orbital Shipyard

Pattern → fit → commission

Draw new vessels against the same market and hand the yard book back to the campaign.

Design module
IV

Drydock

Repair → rearm → modify

Rebuild individual sections and mounts, issue each magazine, train surviving officers and refit owned keels.

Progression module

Folder integrity

Checking sibling instruments…

Reference consoles